Custom indior that loads other indiors?
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Thread: Custom indior that loads other indiors?

  1. #1
    I have 3 custom indies that use all of 8 drawing buffers. I want to load them into the exact same chart with one simple movement. Is there a way to make 1 custom indie load and all the three others assuming that all four of them are in my indiors folder?

  2. #2
    Quote Originally Posted by ;
    I've got 3 custom indies that use all of 8 drawing buffers.
    FYI: the limitation on buffers is now 512

  3. #3
    Quote Originally Posted by ;
    quote FYI: the limit on buffers is currently 512
    What about for lines? Is it still maxed at 8 or extended to 512?

    I discovered that and attempted doing 16 lines but something in my code was messed up I could not get all them to render. I will try again but is there any way to call 3 and load three other custom indies with one other custom indie?

  4. #4
    Quote Originally Posted by ;
    Code one indior calling the 3 other people... Or if you've got the origin of the 3, then recode everything .
    How to call the other indies inside an indie? Can I do this with one line of code or do I have to call all of 8 buffers? Each indie contains 8 buffers.

  5. #5
    Quote Originally Posted by ;
    quote how to call another indies within an indie? Can I do this with a single line of code or do I have to call all of 8 buffers? Each indie has 8 buffers.
    ICustom(...)... for each buffer you want to call.

    Yes now MT4 doesn't limit at 8 buffers!

  6. #6
    Quote Originally Posted by ;
    quote FYI: the limit on buffers has become 512
    Yes there was a fantastic improvement when they published the new 600 assembles!

  7. #7
    Quote Originally Posted by ;
    quote What about for lines? Is it maxed at 8 or extended to 512? I noticed that and tried doing 16 traces but something in my code has been messed up I could not get all of them to render.
    I've drawn 26 buffers without any troubles...

  8. #8
    Quote Originally Posted by ;
    quote Yes this was a great improvement when they published the new 600 assembles!
    I agree.
    Lots of people were rather resistant to the change (which was understandable given how nobody was really certain how it would all pan out) but I think it was very much worthwhile for the improvements which come along

  9. #9
    Quote Originally Posted by ;
    quote I Concur. Lots of people were rather resistant to the shift (that was understandable given how nobody was really certain how it would all pan out) but I think that it was very much worthwhile for the improvements that have come along
    Fully agree!

  10. #10
    Code a single indior calling the 3 others... Or if you have the source for your 3, then recode everything in 1.

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